using System;

namespace UnityXEditor
{
    [Serializable]
    public class WindowsToolSettings
    {
        public ColdUpdateSetting coldUpdateSetting = new ColdUpdateSetting();
        public AutoDeleteBurstDebugInformationSetting autoDeleteBurstDebugInformationSetting = new AutoDeleteBurstDebugInformationSetting();
        public FFmpegSettings fFmpegSettings = new FFmpegSettings();

        public void OnGUI()
        {
            fFmpegSettings.OnGUI();
            coldUpdateSetting.OnGUI();
            autoDeleteBurstDebugInformationSetting.OnGUI();
        }
        public void Update()
        {
            fFmpegSettings.Update();
            coldUpdateSetting.Update();
            autoDeleteBurstDebugInformationSetting.Update();
        }
    }
}
